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glresrc.h
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C/C++ Source or Header
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2000-09-09
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44KB
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965 lines
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by English GlRes.rc
//
#define GL_START 0
#define GL_KEY_A 1
#define GL_KEY_LOWER_A 2
#define GL_KEY_B 3
#define GL_KEY_LOWER_B 4
#define GL_KEY_C 5
#define GL_KEY_LOWER_C 6
#define GL_KEY_D 7
#define GL_KEY_LOWER_D 8
#define GL_KEY_E 9
#define GL_KEY_LOWER_E 10
#define GL_KEY_F 11
#define GL_KEY_LOWER_F 12
#define GL_KEY_G 13
#define GL_KEY_LOWER_G 14
#define GL_KEY_H 15
#define GL_KEY_LOWER_H 16
#define GL_KEY_I 17
#define GL_KEY_LOWER_I 18
#define GL_KEY_J 19
#define GL_KEY_LOWER_J 20
#define GL_KEY_K 21
#define GL_KEY_LOWER_K 22
#define GL_KEY_L 23
#define GL_KEY_LOWER_L 24
#define GL_KEY_M 25
#define GL_KEY_LOWER_M 26
#define GL_KEY_N 27
#define GL_KEY_LOWER_N 28
#define GL_KEY_O 29
#define GL_KEY_LOWER_O 30
#define GL_KEY_P 31
#define GL_KEY_LOWER_P 32
#define GL_KEY_Q 33
#define GL_KEY_LOWER_Q 34
#define GL_KEY_R 35
#define GL_KEY_LOWER_R 36
#define GL_KEY_S 37
#define GL_KEY_LOWER_S 38
#define GL_KEY_T 39
#define GL_KEY_LOWER_T 40
#define GL_KEY_U 41
#define GL_KEY_LOWER_U 42
#define GL_KEY_V 43
#define GL_KEY_LOWER_V 44
#define GL_KEY_W 45
#define GL_KEY_LOWER_W 46
#define GL_KEY_X 47
#define GL_KEY_LOWER_X 48
#define GL_KEY_Y 49
#define GL_KEY_LOWER_Y 50
#define GL_KEY_Z 51
#define GL_KEY_LOWER_Z 52
#define GL_KEY_SPACE 53
#define GL_KEY_EXCLAMATION 54
#define GL_KEY_1 55
#define GL_KEY_QUOTATIONS 56
#define GL_KEY_2 57
#define GL_KEY_HASH 58
#define GL_KEY_3 59
#define GL_KEY_DOLLAR 60
#define GL_KEY_4 61
#define GL_KEY_MODULO 62
#define GL_KEY_5 63
#define GL_KEY_HAT 64
#define GL_KEY_6 65
#define GL_KEY_AMPERSAND 66
#define GL_KEY_7 67
#define GL_KEY_ASTERISK 68
#define GL_KEY_8 69
#define GL_KEY_LPARENTHESIS 70
#define GL_KEY_9 71
#define GL_KEY_RPARENTHESIS 72
#define GL_KEY_0 73
#define GL_KEY_GREATER_THAN 74
#define GL_KEY_FULLSTOP 75
#define GL_KEY_LESS_THAN 76
#define GL_KEY_COMMA 77
#define GL_KEY_COLON 78
#define GL_KEY_SEMICOLON 79
#define GL_KEY_QUESTION_MARK 80
#define GL_KEY_SLASH 81
#define GL_KEY_UNDERLINE 82
#define GL_KEY_MINUS 83
#define GL_KEY_PLUS 84
#define GL_KEY_EQUALS 85
#define GL_KEY_AT 86
#define GL_KEY_LBRACKET 87
#define GL_KEY_RBRACKET 88
#define GL_DESCRIPTION_FLARES 100
#define GL_DESCRIPTION_MAGNUM 101
#define GL_DESCRIPTION_PLASMAGNUM 101
#define GL_DESCRIPTION_MACHINE_PISTOL 102
#define GL_DESCRIPTION_PLASMATRIX 102
#define GL_DESCRIPTION_PISTOL 103
#define GL_DESCRIPTION_PLASMA_PISTOL 103
#define GL_DESCRIPTION_LASER 104
#define GL_DESCRIPTION_BINARY_LASER 105
#define GL_DESCRIPTION_MAXIM_LASER 106
#define GL_DESCRIPTION_FLAMETHROWER 107
#define GL_DESCRIPTION_GRENADE_LAUNCHER 108
#define GL_DESCRIPTION_PLASMIC_TORPEDO_LAUNCHER 109
#define GL_DESCRIPTION_NAPALM_LAUNCHER 109
#define GL_DESCRIPTION_MISSILE_LAUNCHER 110
#define GL_DESCRIPTION_NANOFRAG 111
#define GL_DESCRIPTION_ACID_SPRAYER 112
#define GL_DESCRIPTION_NAPALM_SPRAYER 112
#define GL_DESCRIPTION_BULLETS_BASIC 113
#define GL_DESCRIPTION_PLASMA_BOLTS 113
#define GL_DESCRIPTION_BULLETS_PLUS 114
#define GL_DESCRIPTION_PLASMAXI_BOLTS 114
#define GL_DESCRIPTION_EXPLODING_BULLETS 115
#define GL_DESCRIPTION_PLASMA_SHELLS 115
#define GL_DESCRIPTION_SMART_BULLETS 116
#define GL_DESCRIPTION_AUTOLOCK_BOLTS 116
#define GL_DESCRIPTION_BATTERY_BASIC 117
#define GL_DESCRIPTION_BATTERY_PLUS 118
#define GL_DESCRIPTION_GRENADE_BASIC 119
#define GL_DESCRIPTION_GRENADE_PLUS 120
#define GL_DESCRIPTION_EPULSAR 121
#define GL_DESCRIPTION_FLAMES 122
#define GL_DESCRIPTION_NAPALM 123
#define GL_DESCRIPTION_TERRAIN_SCANNER 124
#define GL_DESCRIPTION_AUDIO_CLOAK 125
#define GL_DESCRIPTION_ARMOUR_PICKUP 126
#define GL_DESCRIPTION_SHIELD_PICKUP 127
#define GL_DESCRIPTION_HOLOGRAM_GENERATOR 128
#define GL_PICKUP_FLARES 129
#define GL_PICKUP_PLASMAGNUM 130
#define GL_PICKUP_PLASMATRIX 131
#define GL_PICKUP_PLASMA_PISTOL 132
#define GL_PICKUP_LASER 133
#define GL_PICKUP_BINARY_LASER 134
#define GL_PICKUP_MAXIM_LASER 135
#define GL_PICKUP_FLAMETHROWER 136
#define GL_PICKUP_GRENADE_LAUNCHER 137
#define GL_PICKUP_MISSILE_LAUNCHER 138
#define GL_PICKUP_NANOFRAG 139
#define GL_PICKUP_NAPALM_SPRAYER 140
#define GL_PICKUP_PLASMA_BOLTS 141
#define GL_PICKUP_PLASMAXI_BOLTS 142
#define GL_PICKUP_PLASMA_SHELLS 143
#define GL_PICKUP_AUTOLOCK_BOLTS 144
#define GL_PICKUP_BATTERY_BASIC 145
#define GL_PICKUP_BATTERY_PLUS 146
#define GL_PICKUP_GRENADE_BASIC 147
#define GL_PICKUP_GRENADE_PLUS 148
#define GL_PICKUP_EPULSAR 149
#define GL_PICKUP_FLAMES 150
#define GL_PICKUP_NAPALM 151
#define GL_PICKUP_TERRAIN_SCANNER 152
#define GL_PICKUP_AUDIO_CLOAK 153
#define GL_PICKUP_ARMOUR 154
#define GL_PICKUP_SHIELD 155
#define GL_PICKUP_HOLOGRAM_GENERATOR 156
#define GL_PICKUP_MISSILE_BASIC 157
#define GL_PICKUP_MISSILE_PLUS 158
#define GL_PICKUP_REPAIR_ARM 159
#define GL_PICKUP_HEALTH 160
#define GL_PICKUP_SIGHT 161
#define GL_PICKUP_SIGHTPLUS 162
#define GL_DESCRIPTION_DECOY 163
#define GL_DESCRIPTION_MINE 164
#define GL_DESCRIPTION_REMOTE_MINE 165
#define GL_DESCRIPTION_TIMED_MINE 166
#define GL_PICKUP_MINELAYER 167
#define GL_PICKUP_DECOYLAYER 168
#define GL_PICKUP_TIMED_MINELAYER 169
#define GL_PICKUP_REMOTE_MINELAYER 170
#define GL_PICKUP_AIMACCURACY 171
#define GL_DESCRIPTION_AIMACCURACY 172
#define GL_PICKUP_INTERFACE_ARM 173
#define GL_DESCRIPTION_INTERFACE_ARM 174
#define GL_DESCRIPTION_TERRAIN_RADAR_SCANNER 175
#define GL_DESCRIPTION_OMNI_SCANNER 176
#define GL_PICKUP_TERRAIN_RADAR_SCANNER 177
#define GL_PICKUP_OMNI_SCANNER 178
#define GL_MULTIPLAYER_START 200
#define GL_MULTIPLAYER_DEDICATED_SERVER_ONLY 201
#define GL_MULTIPLAYER_PLAY_AND_HOST 202
#define GL_MULTIPLAYER_CONTINUE 203
#define GL_MULTIPLAYER_YOUR_NAME 204
#define GL_MULTIPLAYER_IP_ADDRESS 205
#define GL_MULTIPLAYER_GAME_NAME 206
#define GL_MULTIPLAYER_GAME_TYPE 207
#define GL_MULTIPLAYER_GAME_TYPE0 208
#define GL_MULTIPLAYER_GAME_TYPE1 209
#define GL_MULTIPLAYER_GAME_TYPE2 210
#define GL_MULTIPLAYER_GAME_TYPE3 211
#define GL_MULTIPLAYER_GAME_TYPE4 212
#define GL_MULTIPLAYER_GAME_TYPE5 213
#define GL_MULTIPLAYER_GAME_TYPE6 214
#define GL_DESCRIPTION_MISSILE_BASIC 215
#define GL_DESCRIPTION_MISSILE_PLUS 216
#define GL_DESCRIPTION_REPAIR_ARM 217
#define GL_PREVIOUS 218
#define GL_NEXT 219
#define GL_PREVIOUS_MENU 220
#define GL_MULTIPLAYER_GAME_ALREADY_STARTED 221
#define GL_MULTIPLAYER_SERVICE_PROVIDER_NOT_INITIALISED 222
#define GL_MULTIPLAYER_COULD_NOT_ESTABLISH_CONNECTION 223
#define GL_DESCRIPTION_HEALTH_PICKUP 224
#define GL_DESCRIPTION_SIGHT_PICKUP 225
#define GL_DESCRIPTION_SIGHT_PICKUP_PLUS 226
#define GL_MULTIPLAYER_GAME_SERVER_MUST_RESTART 227
#define GL_MENU_MAIN1 228
#define GL_MENU_MAIN2 229
#define GL_MENU_MAIN3 230
#define GL_MENU_MAIN4 231
#define GL_MENU_SINGLE1 232
#define GL_MENU_SINGLE2 233
#define GL_MENU_SINGLE3 234
#define GL_MENU_SINGLE4 235
#define GL_MENU_SINGLE5 236
#define GL_MENU_OPTIONS1 237
#define GL_MENU_OPTIONS2 238
#define GL_MENU_OPTIONS3 239
#define GL_MENU_OPTIONS4 240
#define GL_MENU_OPTIONS5 241
#define GL_MENU_OPTIONS6 242
#define GL_MENU_OPTIONS7 243
#define GL_MENUTITLE_DIFFICULTY 243
#define GL_MENU_OPTIONS8 244
#define GL_MENU_DIFF1 244
#define GL_MENU_OPTIONS9 245
#define GL_MENU_DIFF2 245
#define GL_MENU_OPTIONS10 246
#define GL_MENU_DIFF3 246
#define GL_MENU_LINEAR_MIPMAP 247
#define GL_MENU_ANSIOTROPIC_FILTERING 248
#define GL_MENU_ANISOTROPIC_FILTERING 248
#define GL_MENU_TRIPLE_BUFFERING 249
#define GL_MENU_USE_32BIT_TEXTURES 250
#define GL_MENUTITLE_MAIN 251
#define GL_MENUTITLE_OPTIONS 252
#define GL_MENUTITLE_SCREENMODE 253
#define GL_MENUTITLE_GFXCARD 254
#define GL_MENUTITLE_MISSION 255
#define GL_MENUTITLE_CONTROLS 256
#define GL_MENUTITLE_JOYSTICK 257
#define GL_MENUTITLE_MOUSE 257
#define GL_MENUTITLE_SINGLEP 258
#define GL_MENUTITLE_MSERVICE 259
#define GL_MENUTITLE_MSESSIONS 260
#define GL_MENUTITLE_MIPADDR 261
#define GL_MENUTITLE_MCREATE 262
#define GL_MENUTITLE_MCPLAYER 263
#define GL_MENUTITLE_MPLAYERS 264
#define GL_MENUTITLE_PREF 265
#define GL_MENU_UP 266
#define GL_ERROR_KEY_ALREADY_IN_USE 267
#define GL_ERROR_DIFFERENT_SAVE_VERSION 268
#define GL_DESCRIPTION_CLAW 269
#define GL_DESCRIPTION_STALKER 270
#define GL_DESCRIPTION_DRONE 271
#define GL_DESCRIPTION_REPAIR_ENERGY 272
#define GL_MSG_CHARACTER_CANNOT_USE 273
#define GL_ERROR_REQUIRE_AT_LEAST_ONE_PLAYER 274
#define GL_MENUTITLE_CONFIRMSCRMODE 275
#define GL_MENU_CONFIRMSCRMODE 276
#define GL_MENU_SCROLL_SPEED 277
#define GL_MULTIPLAYER_UNABLE_TO_CREATE_GAME 278
#define GL_MULTIPLAYER_RUNNING_DEDICATED_SERVER 279
#define GL_MENUTITLE_LOADGAME 280
#define GL_MENU_DRAGBOX_EDGE_SCROLL 281
#define GL_MULTIPLAYER_YOUR_FLAG_CAPTURED 282
#define GL_MULTIPLAYER_ENEMY_FLAG_CAPTURED 283
#define GL_MSG_CANNOT_EQUIP_WHILST_ATTACKING 284
#define GL_DESCRIPTION_GUNLOK 285
#define GL_DESCRIPTION_HARK 286
#define GL_DESCRIPTION_FREND 287
#define GL_DESCRIPTION_ELINT 288
#define GL_DESCRIPTION_MASKELYN 289
#define GL_MENU_RIGHT_MOUSE_SCROLL 290
#define GL_MSG_PRESS_DETONATION_KEY 291
#define GL_MULTIPLAYER_GAME_NAME_DEFAULT 292
#define GL_MULTIPLAYER_YOUR_NAME_DEFAULT 293
#define GL_MULTIPLAYER_IP_CONT 294
#define GL_MULTIPLAYER_NOGAMES 295
#define GL_MPLAY_MISSION_1 296
#define GL_MPLAY_MISSION_2 297
#define GL_MPLAY_MISSION_3 298
#define GL_MPLAY_MISSION_4 299
#define GL_MPLAY_MISSION_5 300
#define GL_MPLAY_MISSION_6 301
#define GL_MPLAY_MISSION_7 302
#define GL_MPLAY_MISSION_8 303
#define GL_MPLAY_MISSION_9 304
#define GL_MPLAY_MISSION_10 305
#define GL_MPLAY_MISSION_11 306
#define GL_MPLAY_MISSION_12 307
#define GL_MISSION_NAME_0 308
#define GL_MISSION_NAME_1 309
#define GL_MISSION_NAME_2 310
#define GL_MISSION_NAME_3 311
#define GL_MISSION_NAME_4 312
#define GL_MISSION_NAME_5 313
#define GL_MISSION_NAME_6 314
#define GL_MISSION_NAME_7 315
#define GL_MISSION_NAME_8 316
#define GL_MISSION_NAME_9 317
#define GL_MISSION_NAME_10 318
#define GL_MISSION_NAME_11 319
#define GL_MISSION_NAME_12 320
#define GL_MISSION_NAME_13 321
#define GL_MISSION_NAME_14 322
#define GL_MISSION_NAME_15 323
#define GL_MULTIPLAYER_REMOVE 324
#define GL_MULTIPLAYER_SELECT_LEVEL 326
#define GL_MULTIPLAYER_TOO_MANY_PLAYERS 327
#define GL_MULTIPLAYER_YOU_ARE_REMOVED 328
#define GL_MULTIPLAYER_MESSAGE 329
#define GL_MULTIPLAYER_GAME_FULL 330
#define GL_MULTIPLAYER_GREY 331
#define GL_MULTIPLAYER_RED 332
#define GL_MULTIPLAYER_BLUE 333
#define GL_MULTIPLAYER_GREEN 334
#define GL_MULTIPLAYER_YELLOW 335
#define GL_MULTIPLAYER_IP_CONTINUE 336
#define GL_MULTIPLAYER_WAIT_FOR_PARAM 337
#define GL_MULTIPLAYER_WAIT_FOR_HOST 338
#define GL_MULTIPLAYER_HOST_HAS_QUIT 339
#define GL_PRESIDENT_NW 340
#define GL_PRESIDENT_NE 341
#define GL_PRESIDENT_SE 342
#define GL_PRESIDENT_SW 343
#define GL_MULTIPLAYER_COLOUR_ERROR 344
#define GL_MULTIPLAYER_COOPCHOICE_ERROR 345
#define GL_MULTIPLAYER_INSTRUCTIONS1 346
#define GL_MULTIPLAYER_INSTRUCTIONS2 347
#define GL_MULTIPLAYER_INSTRUCTIONS3 348
#define GL_MULTIPLAYER_INSTRUCTIONS4 349
#define GL_MENU_USE_DYNAMIC_LIGHTS 350
#define GL_MULTIPLAYER_NO_DEDICATED_COOP 351
#define GL_RECONNAME_UNKNOWN 500
#define GL_RECONNAME_BLOBARREL 501
#define GL_ENNAME_ADVERSOR 502
#define GL_ENDESC_ADVERSOR 503
#define GL_ENNAME_BOMBHEAD 504
#define GL_ENDESC_BOMBHEAD 505
#define GL_ENNAME_DESTRUCTOR 506
#define GL_ENDESC_DESTRUCTOR 507
#define GL_ENNAME_DRONE 508
#define GL_ENDESC_DRONE 509
#define GL_ENNAME_HEAVY_MINEBOT 510
#define GL_ENDESC_HEAVY_MINEBOT 511
#define GL_ENNAME_STALKER 512
#define GL_ENDESC_STALKER 513
#define GL_ENNAME_LOB 514
#define GL_ENDESC_LOB 515
#define GL_ENNAME_MASSACRETE 516
#define GL_ENDESC_MASSACRETE 517
#define GL_ENNAME_MINEBOT 518
#define GL_ENDESC_MINEBOT 519
#define GL_ENNAME_OBLITERON 520
#define GL_ENDESC_OBLITERON 521
#define GL_ENNAME_HYPLEX 522
#define GL_ENDESC_HYPLEX 523
#define GL_ENNAME_PLASMAX 524
#define GL_ENDESC_PLASMAX 525
#define GL_ENNAME_RAMPAGOR 526
#define GL_ENDESC_RAMPAGOR 527
#define GL_ENNAME_REAPOR 528
#define GL_ENDESC_REAPOR 529
#define GL_ENNAME_RUNNER 530
#define GL_ENDESC_RUNNER 531
#define GL_ENNAME_SCARFLASH 532
#define GL_ENDESC_SCARFLASH 533
#define GL_ENNAME_SCATHAR 534
#define GL_ENDESC_SCATHAR 535
#define GL_ENNAME_SKYBURN 536
#define GL_ENDESC_SKYBURN 537
#define GL_ENNAME_SNEEKER 538
#define GL_ENNAME_ARCHORE 538
#define GL_ENDESC_SNEEKER 539
#define GL_ENDESC_ARCHORE 539
#define GL_ENNAME_THRUSTER 540
#define GL_ENDESC_THRUSTER 541
#define GL_ENNAME_WARFLASH 542
#define GL_ENDESC_WARFLASH 543
#define GL_ENNAME_CLOAKED_MINE 544
#define GL_ENNAME_BARREL 545
#define GL_KEY_F1 546
#define GL_KEY_F2 547
#define GL_KEY_F3 548
#define GL_KEY_F4 549
#define GL_KEY_F5 550
#define GL_KEY_F6 551
#define GL_KEY_F7 552
#define GL_KEY_F8 553
#define GL_KEY_F9 554
#define GL_KEY_F10 555
#define GL_KEY_F11 556
#define GL_KEY_F12 557
#define GL_KEY_CAPS_LOCK 558
#define GL_KEY_RETURN 559
#define GL_KEY_ESCAPE 560
#define GL_KEY_BACKSLASH 561
#define GL_KEY_PRINTSCREEN 562
#define GL_DEBRIEFING_STANDARD 1000
#define GL_DEBRIEFING_0 1001
#define GL_DEBRIEFING_1 1002
#define GL_DEBRIEFING_2 1003
#define GL_DEBRIEFING_3 1004
#define GL_DEBRIEFING_4 1005
#define GL_DEBRIEFING_5 1006
#define GL_DEBRIEFING_6 1007
#define GL_DEBRIEFING_7 1008
#define GL_DEBRIEFING_8 1009
#define GL_DEBRIEFING_9 1010
#define GL_DEBRIEFING_10 1011
#define GL_DEBRIEFING_11 1012
#define GL_DEBRIEFING_12 1013
#define GL_DEBRIEFING_13 1014
#define GL_DEBRIEFING_14 1015
#define GL_DEBRIEFING_15 1016
#define GL_DEBRIEFING_16 1017
#define GL_DEBRIEFING_17 1018
#define GL_DEBRIEFING_18 1019
#define GL_OBJECTIVE_0 2000
#define GL_OBJECTIVE_1 2001
#define GL_OBJECTIVE_2 2002
#define GL_OBJECTIVE_3 2003
#define GL_OBJECTIVE_4 2004
#define GL_OBJECTIVE_5 2005
#define GL_INMISSION_0 3000
#define GL_INMISSION_1 3001
#define GL_INMISSION_2 3002
#define GL_INMISSION_3 3003
#define GL_INMISSION_4 3004
#define GL_INMISSION_5 3005
#define GL_INMISSION_6 3006
#define GL_INMISSION_7 3007
#define GL_INMISSION_8 3008
#define GL_INMISSION_9 3009
#define GL_INMISSION_10 3010
#define GL_INMISSION_11 3011
#define GL_INMISSION_12 3012
#define GL_INMISSION_13 3013
#define GL_INMISSION_14 3014
#define GL_INMISSION_15 3015
#define GL_INMISSION_16 3016
#define GL_INMISSION_17 3017
#define GL_INMISSION_18 3018
#define GL_INMISSION_19 3019
#define GL_INMISSION_20 3020
#define GL_INMISSION_21 3021
#define GL_INMISSION_22 3022
#define GL_INMISSION_23 3023
#define GL_INMISSION_24 3024
#define GL_INMISSION_25 3025
#define GL_INMISSION_26 3026
#define GL_INMISSION_27 3027
#define GL_INMISSION_28 3028
#define GL_INMISSION_29 3029
#define GL_INMISSION_30 3030
#define GL_INMISSION_31 3031
#define GL_INMISSION_32 3032
#define GL_INMISSION_33 3033
#define GL_INMISSION_34 3034
#define GL_INMISSION_35 3035
#define GL_INMISSION_36 3036
#define GL_INMISSION_37 3037
#define GL_INMISSION_38 3038
#define GL_INMISSION_39 3039
#define GL_INMISSION_40 3040
#define GL_INMISSION_41 3041
#define GL_INMISSION_42 3042
#define GL_INMISSION_43 3043
#define GL_INMISSION_44 3044
#define GL_INMISSION_45 3045
#define GL_CONTROLS_DROPMINE 3046
#define GL_CONTROLS_DROPTIMEDMINE 3047
#define GL_CONTROLS_DROPREMOTEMINE 3048
#define GL_INMISSION_49 3049
#define GL_CONTROLS_LEFT 6020
#define GL_CONTROLS_RIGHT 6021
#define GL_CONTROLS_UP 6022
#define GL_CONTROLS_DOWN 6023
#define GL_CONTROLS_A 6024
#define GL_CONTROLS_ELEV_UP 6024
#define GL_CONTROLS_Z 6025
#define GL_CONTROLS_ELEV_DOWN 6025
#define GL_CONTROLS_NEXT 6026
#define GL_CONTROLS_PREVIOUS 6027
#define GL_CONTROLS_CENTRE 6028
#define GL_CONTROLS_LOCK_CAMERA 6028
#define GL_CONTROLS_PAUSE 6029
#define GL_CONTROLS_QUIT 6030
#define GL_CONTROLS_CYCLE 6031
#define GL_CONTROLS_CONSOLE 6032
#define GL_CONTROLS_SWITCH_VIEW 6033
#define GL_CONTROLS_DETONATE 6034
#define GL_CONTROLS_CONCEAL 6035
#define GL_CONTROLS_CUSTOMISATION 6036
#define GL_CONTROLS_DROPDECOY 6037
#define GL_CONTROLS_FIREFLARE 6038
#define GL_ERROR_SAVING_KEY_CONFIG 6040
#define GL_ERROR_MAX_QUEUE_SIZE 6041
#define GL_ERROR_MAX_HISTORY_SIZE 6042
#define GL_ERROR_FIRST_ARGUMENT 6043
#define GL_ERROR_NO_OPERATOR 6044
#define GL_ERROR_SECOND_ARGUMENT 6045
#define GL_ERROR_INVALID_CONDITION 6046
#define GL_ERROR_MIN_LINES 6047
#define GL_ERROR_MAX_LINES 6048
#define GL_ERROR_NO_COMMAND 6049
#define GL_ERROR_BOUND_KEY_LIMIT 6050
#define GL_ERROR_MULTIPLE_BIND 6051
#define GL_ERROR_NO_STRING 6052
#define GL_ERROR_TOKEN_LIMIT 6053
#define GL_ERROR_NO_IDENTIFIER 6054
#define GL_ERROR_OPENING_BATCH_FILE 6055
#define GL_ERROR_MAIN_GAME_ONLY 6056
#define GL_ERROR_INVALID_CURSOR_POSITION 6057
#define GL_ERROR_UNIDENTIFIED_ROLE 6058
#define GL_ERROR_NO_TEAM 6059
#define GL_CONSOLE_MESSAGE1 6060
#define GL_CONSOLE_MESSAGE2 6061
#define GL_CONSOLE_MESSAGE3 6062
#define GL_CONSOLE_MESSAGE4 6063
#define GL_CONSOLE_MESSAGE5 6064
#define GL_CONSOLE_MESSAGE6 6065
#define GL_CONSOLE_MESSAGE7 6066
#define GL_CONSOLE_MESSAGE8 6067
#define GL_CONSOLE_MESSAGE9 6068
#define GL_CONSOLE_MESSAGE10 6069
#define GL_CONSOLE_MESSAGE11 6070
#define GL_CONSOLE_MESSAGE12 6071
#define GL_ERROR_NO_ACTOR_SELECTED 6072
#define GL_ERROR_ACTOR_DOES_NOT_EXIST 6073
#define GL_ERROR_NEGATIVE_ACTOR_NUMBER 6074
#define GL_ERROR_EXCEEDS_ACTOR_ARRAY 6075
#define GL_ERROR_INVALID_TOKEN 6076
#define GL_ERROR_NO_UNIT_FOUND 6077
#define GL_MENU_JOYSTICK1 6078
#define GL_MENU_JOYSTICK2 6079
#define IDS_STRING6080 6080
#define IDS_STRING6081 6081
#define IDS_STRING6082 6082
#define IDS_STRING6083 6083
#define IDS_STRING6084 6084
#define GL_MENU_GAME_PREF1 6085
#define GL_MENU_GAME_SHADOWS 6085
#define GL_MENU_GAME_TEXTURE_SIZE 6086
#define GL_MENU_GAME_COLOUR_DEPTH 6087
#define GL_ERROR_SAVE_FAILED 6088
#define GL_ERROR_LOAD_FAILED 6089
#define GL_MENU_INVERT_MOUSE 6090
#define GL_MENU_LANDSCAPE_SHADOWS 6091
#define GL_MENU_DIRECT_CONTROL 6092
#define GL_LOADING_AI_AND_UI 6093
#define GL_LOADING_SOUNDS 6094
#define GL_LOADING_LEVEL_DATA 6095
#define GL_LOADING_TEXTURES 6096
#define GL_LOADING_MISCELLANEOUS 6097
#define GL_LOADING_SHADOWS 6098
#define GL_LOADING_PREGENERATING 6099
#define GL_WARNING_LANDSCAPE_SHADOWS 6100
#define GL_LOADING_WAITING_FOR_OTHER_PLAYERS 6101
#define GL_MULTIPLAYER_GAME_ABBREV_TYPE0 6102
#define GL_MULTIPLAYER_GAME_ABBREV_TYPE1 6103
#define GL_MULTIPLAYER_GAME_ABBREV_TYPE2 6104
#define GL_MULTIPLAYER_GAME_ABBREV_TYPE3 6105
#define GL_MULTIPLAYER_GAME_ABBREV_TYPE4 6106
#define GL_MULTIPLAYER_GAME_ABBREV_TYPE5 6108
#define GL_MULTIPLAYER_GAME_ABBREV_TYPE6 6109
#define GL_MENU_SERVER_TYPE 6110
#define GL_CONTROLS_CAMERA_CLOCKWISE 6111
#define GL_CONTROLS_CAMERA_ANTICLOCKWISE 6112
#define GL_CONTROLS_ZOOMIN 6113
#define GL_CONTROLS_ZOOMOUT 6114
#define GL_CONTROLS_STOP 6115
#define GL_CONTROLS_COMMAND_WHEEL 6116
#define GL_CONTROLS_AMMO 6117
#define GL_CONTROLS_STANDING_ORDERS 6118
#define GL_CONTROLS_CLUSTER 6119
#define GL_CONTROLS_STAY_ABREAST 6120
#define GL_CONTROLS_SINGLE_FILE 6121
#define GL_CONTROLS_HOLD_GROUND 6122
#define GL_CONTROLS_ALWAYS_FIRE 6123
#define GL_CONTROLS_RETURN_FIRE 6124
#define GL_CONTROLS_NEVER_FIRE 6125
#define GL_CONTROLS_SELECT_GUNLOK 6126
#define GL_CONTROLS_SELECT_ELINT 6127
#define GL_CONTROLS_SELECT_HARK 6128
#define GL_CONTROLS_SELECT_FREND 6129
#define GL_CONTROLS_SELECT_MASKELYN 6130
#define GL_CONTROLS_SELECT_AMMO1 6131
#define GL_CONTROLS_SELECT_AMMO2 6132
#define GL_CONTROLS_SELECT_AMMO3 6133
#define GL_CONTROLS_SELECT_AMMO4 6134
#define GL_CONTROLS_SELECT_AMMO5 6135
#define GL_CONTROLS_FASTER 6136
#define GL_CONTROLS_SLOWER 6137
#define GL_CONTROLS_RESET_SPEED 6138
#define GL_CONTROLS_DEL_LAST_QUEUED 6139
#define GL_CONTROLS_SCREENSHOT 6140
#define GL_CONTROLS_DETONATE1 6141
#define GL_CONTROLS_DETONATE2 6142
#define GL_CONTROLS_DETONATE3 6143
#define GL_CONTROLS_DETONATE4 6144
#define GL_CONTROLS_DETONATE5 6145
#define GL_CONTROLS_DETONATE6 6146
#define GL_CONTROLS_DETONATE7 6147
#define GL_CONTROLS_DETONATE8 6148
#define GL_CONTROLS_DETONATE9 6149
#define GL_CONTROLS_DETONATE10 6150
#define GL_CONTROLS_DETONATE11 6151
#define GL_CONTROLS_DETONATE12 6152
#define GL_CONTROLS_ATTACK_GROUND 6153
#define GL_CONTROLS_SELECT_ALL 6154
#define GL_CONTROLS_DESELECT_ALL_OR_MENU 6155
#define GL_CONTROLS_SELECT_NEXT_AND_CENTRE 6156
#define GL_CONTROLS_RECON 6157
#define GL_ERROR_NEEDONECHARACTER 6158
#define GL_CONTROLS_MUSICON 6159
#define GL_CONTROLS_MUSICOFF 6160
#define GL_ERROR_NEEDATLEASTONECHARACTER 6161
#define GL_TEXT_CURSOR_UP 7000
#define GL_KEY_CURSOR_UP 7000
#define GL_TEXT_CURSOR_DOWN 7001
#define GL_KEY_CURSOR_DOWN 7001
#define GL_TEXT_CURSOR_LEFT 7002
#define GL_KEY_CURSOR_LEFT 7002
#define GL_TEXT_CURSOR_RIGHT 7003
#define GL_KEY_CURSOR_RIGHT 7003
#define GL_TEXT_TAB 7004
#define GL_KEY_TAB 7004
#define GL_TEXT_BACKSPACE 7005
#define GL_KEY_BACKSPACE 7005
#define GL_TEXT_GRAVE 7006
#define GL_KEY_GRAVE 7006
#define GL_TEXT_ON 7007
#define GL_TEXT_OFF 7008
#define GL_TEXT_TRUE 7009
#define GL_TEXT_FALSE 7010
#define GL_TEXT_TOKEN_ 7011
#define GL_TEXT_CREATED 7012
#define GL_TEXT_NEW_ACTOR_NUMBER 7013
#define GL_TEXT_BINDING_KEY 7014
#define GL_TEXT_SPACE 7015
#define GL_TEXT_TO 7016
#define GL_TEXT_MISSION_ADDED 7017
#define GL_TEXT_CURSOR_CONTROL 7018
#define GL_TEXT_CURRENT_DATE_IS 7019
#define GL_TEXT_JANUARY 7020
#define GL_TEXT_FEBRUARY 7021
#define GL_TEXT_MARCH 7022
#define GL_TEXT_APRIL 7023
#define GL_TEXT_MAY 7024
#define GL_TEXT_JUNE 7025
#define GL_TEXT_JULY 7026
#define GL_TEXT_SEPTEMBER 7027
#define GL_TEXT_AUGUST 7028
#define GL_TEXT_OCTOBER 7029
#define GL_TEXT_NOVEMBER 7030
#define GL_TEXT_DECEMBER 7031
#define GL_TEXT_UNIT_NUMBER 7032
#define GL_TEXT_GUNLOK_VERSION 7033
#define GL_TEXT_WITH_ROLE 7034
#define GL_TEXT_BLANK 7035
#define GL_TEXT_DELETE_FAILED 7036
#define GL_TEXT_DELETE_SUCCESSFUL 7037
#define GL_TEXT_SYSTEM_TIME_IS 7038
#define GL_TEXT_GUNLOK 7039
#define GL_TEXT_WATCH 7040
#define GL_TEXT_GENERAL 7041
#define GL_TEXT_CURSOR_LOCATION_IS 7042
#define GL_TEXT_FPS 7043
#define GL_TEXT_NAME 7044
#define GL_TEXT_UNDER_THE_CURSOR 7045
#define GL_TEXT_TEAM 7046
#define GL_TEXT_NUMBER 7047
#define GL_TEXT_UNNAMED_UNIT 7048
#define GL_TEXT_GLCLASS 7049
#define GL_TEXT_EMPTY 7050
#define GL_TEXT_AMMO_CHANGED 7050
#define GL_TEXT_WALL 7051
#define GL_TEXT_OUT_OF_AMMO 7051
#define GL_TEXT_LOW_DETAIL 7052
#define GL_TEXT_HIGH_DETAIL 7053
#define GL_TEXT_PLEASE_WAIT 7054
#define GL_TEXT_NETWORK_ERROR 7055
#define GL_TEXT_STENCILS 7056
#define GL_TEXT_SIMPLE_STENCILS 7057
#define GL_TEXT_128 7058
#define GL_TEXT_0 7058
#define GL_TEXT_256 7059
#define GL_TEXT_1 7059
#define GL_TEXT_512 7060
#define GL_TEXT_2 7060
#define GL_TEXT_1024 7061
#define GL_TEXT_3 7061
#define GL_TEXT_16 7062
#define GL_TEXT_24 7063
#define GL_TEXT_32 7064
#define GL_TEXT_LOAD_GAME 7065
#define GL_TEXT_SAVE_GAME 7066
#define GL_TEXT_RESTART_LEVEL 7067
#define GL_TEXT_EXIT_TO_MENU 7068
#define GL_TEXT_GAME_TIME 7069
#define GL_TEXT_LEVEL 7070
#define GL_TEXT_SLOW 7071
#define GL_TEXT_MEDIUM 7072
#define GL_TEXT_FAST 7073
#define GL_TEXT_EQUIPPED 7074
#define GL_TEXT_AMMO_EQUIPPED 7075
#define GL_TEXT_HOLOGRAM_GENERATOR_UNEQUIPPED 7076
#define GL_TEXT_RESUME_PLAY 7077
#define GL_TEXT_LOW 7078
#define GL_TEXT_HIGH 7079
#define GL_TEXT_HIGH_PLUS_LANDSCAPE 7080
#define GL_TEXT_SHIELD_DETECTED 7081
#define GL_TEXT_VERY_HIGH 7082
#define GL_TEXT_VERY_LOW 7083
#define GL_TEXT_RMB 7084
#define GL_TEXT_NOTRMB 7085
#define GL_TEXT_JUNKPILE_EMPTY 7086
#define GL_PICKUP_JUNKPILE_EMPTY 7086
#define GL_TEXT_FLARES_UNAVAILABLE 7087
#define GL_TEXT_PLASPISTOL_UNAVAILABLE 7088
#define GL_TEXT_ACTIVE_PAUSE 7089
#define GL_TEXT_GAMESPEEDSETTO 7090
#define GL_TEXT_GAMESPEEDRESET 7091
#define GL_TEXT_NOSTENCILBUFFER 7092
#define GL_CONSOLE_COMMAND_SPEAK 8000
#define GL_CONSOLE_COMMAND_DATE 8001
#define GL_CONSOLE_COMMAND_TIME 8002
#define GL_CONSOLE_COMMAND_ADD_MISSION 8003
#define GL_CONSOLE_COMMAND_CENTRE_ON_ACTOR 8004
#define GL_CONSOLE_COMMAND_EXIT 8005
#define GL_CONSOLE_COMMAND_QUIT 8006
#define GL_CONSOLE_COMMAND_MENU 8007
#define GL_CONSOLE_COMMAND_LIST_COMMANDS 8008
#define GL_CONSOLE_COMMAND_LINES 8009
#define GL_CONSOLE_COMMAND_ADD 8010
#define GL_CONSOLE_COMMAND_ADDTEAM 8011
#define GL_CONSOLE_COMMAND_ADD_TEAM 8012
#define GL_CONSOLE_COMMAND_DELETE 8013
#define GL_CONSOLE_COMMAND_SELECT 8014
#define GL_CONSOLE_COMMAND_BIND 8015
#define GL_CONSOLE_COMMAND_REM 8016
#define GL_CONSOLE_COMMAND_SUNANGLE 8017
#define GL_CONSOLE_COMMAND_SUNBRIGHTNESS 8018
#define GL_CONSOLE_COMMAND_SUNSPECULAR 8019
#define GL_CONSOLE_COMMAND_LIST_UNITS 8020
#define GL_CONSOLE_COMMAND_LIST_TEAM 8021
#define GL_CONSOLE_COMMAND_REMOVE 8022
#define GL_CONSOLE_COMMAND_CONSOLE_APPEAR 8023
#define GL_CONSOLE_COMMAND_HELP 8024
#define GL_CONSOLE_COMMAND_QUEUE_SIZE 8025
#define GL_CONSOLE_COMMAND_CLEAR_HISTORY_BUFFER 8026
#define GL_CONSOLE_COMMAND_TOKEN 8027
#define GL_CONSOLE_COMMAND_SET 8028
#define GL_CONSOLE_COMMAND_LIST_TOKENS 8029
#define GL_CONSOLE_COMMAND_HISTORY_BUFFER_SIZE 8030
#define GL_CONSOLE_COMMAND_SET_CAMERA 8031
#define GL_CONSOLE_COMMAND_ALTER_CAMERA 8032
#define GL_CONSOLE_COMMAND_IF 8033
#define GL_CONSOLE_COMMAND_LINE_ECHO_DISABLE 8034
#define GL_CONSOLE_COMMAND_SET_ACTIVITY 8035
#define GL_CONSOLE_COMMAND_ADD_WAYPOINT 8036
#define GL_CONSOLE_COMMAND_NUKE 8037
#define GL_CONSOLE_COMMAND_EXPLODE 8038
#define GL_CONSOLE_COMMAND_SEE_SELECT 8039
#define GL_CONSOLE_COMMAND_TEXT 8040
#define GL_CONSOLE_COMMAND_SAVE_CAMERA 8041
#define GL_CONSOLE_COMMAND_RESTORE_CAMERA 8042
#define GL_CONSOLE_COMMAND_GET_CAMERA 8043
#define GL_CONSOLE_COMMAND_SET_CAMERA_ORI 8044
#define GL_CONSOLE_COMMAND_SET_CAMERA_DISTANCE 8045
#define GL_CONSOLE_COMMAND_RAIN 8046
#define GL_CONSOLE_COMMAND_SNOW 8047
#define GL_CONSOLE_COMMAND_GRID 8048
#define GL_CONSOLE_COMMAND_ECHO 8049
#define GL_CONSOLE_COMMAND_GOTO 8050
#define GL_CONSOLE_COMMAND_TEXT_COLOUR 8051
#define GL_CONSOLE_COMMAND_CURSOR_COLOUR 8052
#define GL_CONSOLE_COMMAND_ASSERT 8053
#define GL_CONSOLE_COMMAND_GET_SELECTED 8054
#define GL_CONSOLE_COMMAND_WAIT 8055
#define GL_CONSOLE_COMMAND_VERSION 8056
#define GL_CONSOLE_COMMAND_STATUS_WINDOW 8057
#define GL_CONSOLE_COMMAND_BATCH 8058
#define GL_CONSOLE_COMMAND_AMBIENT 8059
#define GL_CONSOLE_COMMAND_SAY 8060
#define GL_COMMAND_NAME_EXIT 9000
#define GL_COMMAND_NAME_QUIT 9001
#define GL_COMMAND_NAME_MENU 9002
#define GL_COMMAND_NAME_LIST_COMMANDS 9003
#define GL_COMMAND_NAME_LINES 9004
#define GL_COMMAND_NAME_CONSOLE_APPEAR 9018
#define GL_COMMAND_NAME_HELP 9019
#define GL_COMMAND_NAME_QUEUE_SIZE 9020
#define GL_COMMAND_NAME_QUEUE_LENGTH 9021
#define GL_COMMAND_NAME_CLEAR_HISTORY_BUFFER 9022
#define GL_COMMAND_NAME_HISTORY_BUFFER_SIZE 9026
#define GL_COMMAND_NAME_HISTORY_BUFFER_LENGTH 9027
#define GL_COMMAND_NAME_DATE 9038
#define GL_COMMAND_NAME_TIME 9039
#define GL_COMMAND_NAME_SAY 9040
#define GL_MULTIPLAYER_HOST_NEW_GAME 9066
#define GL_OBJECTIVE_PRIMARY_COMPLETE 9067
#define GL_OBJECTIVE_SECONDARY_COMPLETE 9068
#define GL_OBJECTIVE_TERTIARY_COMPLETE 9069
#define GL_KEYDESC_A 10000
#define GL_KEYDESC_B 10001
#define GL_KEYDESC_C 10002
#define GL_KEYDESC_D 10003
#define GL_KEYDESC_E 10004
#define GL_KEYDESC_F 10005
#define GL_KEYDESC_G 10006
#define GL_KEYDESC_H 10007
#define GL_KEYDESC_I 10008
#define GL_KEYDESC_J 10009
#define GL_KEYDESC_K 10010
#define GL_KEYDESC_L 10011
#define GL_KEYDESC_M 10012
#define GL_KEYDESC_N 10013
#define GL_KEYDESC_O 10014
#define GL_KEYDESC_P 10015
#define GL_KEYDESC_Q 10016
#define GL_KEYDESC_R 10017
#define GL_KEYDESC_S 10018
#define GL_KEYDESC_T 10019
#define GL_KEYDESC_U 10020
#define GL_KEYDESC_V 10021
#define GL_KEYDESC_W 10022
#define GL_KEYDESC_X 10023
#define GL_KEYDESC_Y 10024
#define GL_KEYDESC_Z 10025
#define GL_KEYDESC_1 10026
#define GL_KEYDESC_2 10027
#define GL_KEYDESC_3 10028
#define GL_KEYDESC_4 10029
#define GL_KEYDESC_5 10030
#define GL_KEYDESC_6 10031
#define GL_KEYDESC_7 10032
#define GL_KEYDESC_8 10033
#define GL_KEYDESC_9 10034
#define GL_KEYDESC_0 10035
#define GL_KEYDESC_F1 10036
#define GL_KEYDESC_F2 10037
#define GL_KEYDESC_F3 10038
#define GL_KEYDESC_F4 10039
#define GL_KEYDESC_F5 10040
#define GL_KEYDESC_F6 10041
#define GL_KEYDESC_F7 10042
#define GL_KEYDESC_F8 10043
#define GL_KEYDESC_F9 10044
#define GL_KEYDESC_F10 10045
#define GL_KEYDESC_F11 10046
#define GL_KEYDESC_F12 10047
#define GL_KEYDESC_ESCAPE 10050
#define GL_KEYDESC_MINUS 10051
#define GL_KEYDESC_EQUALS 10052
#define GL_KEYDESC_BACKSPACE 10053
#define GL_KEYDESC_TAB 10054
#define GL_KEYDESC_LBRACKET 10055
#define GL_KEYDESC_RBRACKET 10056
#define GL_KEYDESC_RETURN 10057
#define GL_KEYDESC_SEMICOLON 10059
#define GL_KEYDESC_APOSTROPHE 10060
#define GL_KEYDESC_GRAVE 10061
#define GL_KEYDESC_BACKSLASH 10062
#define GL_KEYDESC_COMMA 10063
#define GL_KEYDESC_PERIOD 10064
#define GL_KEYDESC_SLASH 10065
#define GL_KEYDESC_SPACE 10066
#define GL_KEYDESC_CAPSLOCK 10067
#define GL_KEYDESC_SCROLLLOCK 10068
#define GL_KEYDESC_UP 10069
#define GL_KEYDESC_DOWN 10070
#define GL_KEYDESC_LEFT 10071
#define GL_KEYDESC_RIGHT 10072
#define GL_KEYDESC_HOME 10073
#define GL_KEYDESC_END 10074
#define GL_KEYDESC_PRINTSCREEN 10075
#define GL_KEYDESC_PAUSE 10076
#define GL_KEYDESC_INSERT 10077
#define GL_KEYDESC_DELETE 10078
#define GL_KEYDESC_PGUP 10079
#define GL_KEYDESC_PGDN 10080
#define GL_KEYDESC_NUM1 10081
#define GL_KEYDESC_NUM2 10082
#define GL_KEYDESC_NUM3 10083
#define GL_KEYDESC_NUM4 10084
#define GL_KEYDESC_NUM5 10085
#define GL_KEYDESC_NUM6 10086
#define GL_KEYDESC_NUM7 10087
#define GL_KEYDESC_NUM8 10088
#define GL_KEYDESC_NUM9 10089
#define GL_KEYDESC_NUM0 10090
#define GL_KEYDESC_NUMLOCK 10091
#define GL_KEYDESC_NUMMINUS 10092
#define GL_KEYDESC_NUMMULT 10093
#define GL_KEYDESC_NUMADD 10094
#define GL_KEYDESC_NUMPERIOD 10095
#define GL_KEYDESC_NUMENTER 10096
#define GL_KEYDESC_NUMEQUALS 10097
#define GL_KEYDESC_NUMCOMMA 10098
#define GL_KEYDESC_NUMDIV 10099
#define GL_KEYDESC_CTRL 10100
#define GL_KEYDESC_SHIFT 10101
#define GL_KEYDESC_ALT 10102
#define GL_CW_CROUCH 13003
#define GL_CW_AMMOSELECT 13004
#define GL_CW_CUSTOMSCREEN 13005
#define GL_CW_STOP 13006
#define GL_CW_STANDINGORDERS 13007
#define GL_CW_ATTACK 13008
#define GL_AMMO_BULLETS_BASIC 13009
#define GL_AMMO_PLASMA_BOLTS 13009
#define GL_AMMO_BULLETS_PLUS 13010
#define GL_AMMO_PLASMAXI_BOLTS 13010
#define GL_AMMO_EXPLODING_BULLETS 13011
#define GL_AMMO_PLASMA_SHELLS 13011
#define GL_AMMO_SMART_BULLETS 13012
#define GL_AMMO_AUTOLOCK_BOLTS 13012
#define GL_AMMO_BATTERY_BASIC 13013
#define GL_AMMO_BATTERY_PLUS 13014
#define GL_AMMO_FLARES_BASIC 13015
#define GL_AMMO_GRENADE_BASIC 13016
#define GL_AMMO_GRENADE_PLUS 13017
#define GL_AMMO_NEEDLES 13018
#define GL_AMMO_FLARES_PLUS 13019
#define GL_AMMO_ENERGY_CELLS 13019
#define GL_AMMO_MISSILE_BASIC 13020
#define GL_AMMO_MISSILE_PLUS 13021
#define GL_AMMO_TORPEDO_BASIC 13022
#define GL_AMMO_AUTOLOCK_MISSILE_BASIC 13022
#define GL_AMMO_TORPEDO_PLUS 13023
#define GL_AMMO_AUTOLOCK_MISSILE_PLUS 13023
#define GL_AMMO_FLAMES 13024
#define GL_AMMO_ACID 13025
#define GL_AMMO_NAPALM 13025
#define GL_AMMO_FLARES 13026
#define GL_AMMO_NANOTECH_DISMANTLER 13027
#define GL_AMMO_REPAIR_ENERGY 13028
#define GL_CW_HOLD_GROUND 13029
#define GL_CW_ALWAYS_FIRE 13030
#define GL_CW_RETURN_FIRE 13031
#define GL_CW_NEVER_FIRE 13032
#define GL_CW_SINGLE_FILE 13033
#define GL_CW_STAY_ABREAST 13034
#define GL_CW_CLUSTER 13035
#define GL_END 30002
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 107
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1009
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif